Riot Games: LoL Ranked and Matchmaking Experience to be Improved This Year

It can be addicting to play, entertaining to watch and even has a profound professional scene behind it. To its credit, Riot finally seems to be listening. It has always been hard to differentiate between players who have just been having bad games to a player that is intentionally trolling and giving up on trying to win a match. Riot Games has acknowledged that it need to prioritize addressing this kind of behavior. The team plans to tweak the system enough to establish a suitable balance in light of player feedback. This includes testing a new matchmaking algorithm, which will be implemented in early preseason to prevent it from impacting the current season. The old system also did not accurately account for players in an auto-filled position or Red vs. Blue side win rate calibrations that make one side of the map slightly easier to win on. This means that, when climbing from Gold II to Gold I, players will no longer have to win a best of three. Moving up to a different division will still require a best of five promotional series.

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Valorant patch has tweaked matchmaking to help pre-made groups find games with parties of Valorant (Image Credits: Riot Games).

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Riot is exploring changes to League of Legends ranked and matchmaking systems

We’ve got details on progress we’ve made, our next projects, and early preseason explorations. Welcome back! In late February we talked about our plans for Ranked in Today we’ll revisit those goals, provide an update on what we’ve done so far, and reveal some big changes that are making their way to you soon. Buckle up!

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Riot Games revealed what they will be doing in to improve ranked play and matchmaking in League of Legends. Ever since the smash-hit MOBA released, there has always been a discussion around it on how balanced it is. With thousands upon thousands of daily players, it can be increasingly difficult to get a fair match for everybody. However, that’s exactly what Riot are looking to do in , and they released a lengthy blog post going into great detail about what they’ll be targeting.

Their goals that are laid out include speeding up the queue times while also making sure they don’t compromise the quality of the match. The last thing players want is to wait several minutes for a game only to be steamrolled by better players. The developers are going to target that in two different ways — autofill and duo balance. These two changes are nearly ready for launch, and Riot sounds confident they will make the game more playable for everybody. This is the first update for ranked and matchmaking this year.

Some nice matchmaking improvements are imminent autofill and duo parity. These changes will balance the number of premades on each team, which sounds like it’ll make it less likely you’ll run into a team of friends while playing solo.

Riot finally fixes year-old matchmaking problems in EUW server

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Riot Games is looking to improve the League of Legends ranked experience by ruling out its promo-series format. In the official dev blog , Yetter explained that Riot has always been exploring ways to improve efficiency and quality in the ranked experience. With modes and games like Teamfight Tactics and Legends of Runeterra already opting out of such a ranked format, Riot may have learned that people will enjoy the game more without the idea of a proving ground at the top of your rank.

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Competitive mode will be available soon after patch 0. VALORANT’s competitive system is still in its early stages, and we plan to evolve it over time, but we have a core experience we wanted to share with you all in closed beta so that we can build and evolve the mode together. While we plan to keep Unrated mode always available, Competitive matchmaking may be disabled for short periods throughout the closed beta as we work to refine the mode and incorporate your feedback.

LoL lead game designer, Mark Yetter, confirmed the big move for the game’s next ranked season, calling it a “matchmaking win.” Another update.

Player Feedback: in patch Opening Flex Restrictions: Riot Games seems to want players to be able to play with friends more effectively and look towards upgrading the Flex queue system. To maintain match fairness, we’re switching Flex’s matchmaking to be more similar to Clash’s which prioritizes balance across a much broader range of MMR. We’re currently locking down which upcoming patch to ship these changes in.

Transparency of matchmaking in ranked mode: New limitations in term of ranking to allow players to find teammate from a same skill range. Clash should be associated with the flex queue, Riot Games is looking for a solution for players of the same level to meet, and recognize the teams working together to give them a goal to achieve.

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Riot Games is addressing the EUW server’s longstanding matchmaking woes, adding to an ever-growing list of issues that need to be remedied to fix the solo.

Hey everyone, on the design side we are currently analyzing the ranking system top to bottom. Thanks to everyone for their feedback! Competitive matchmaking has been a source of resentment for many players of Riot’s tactical shooter since the mode’s release in late June. One of the main complaints, which many notable personalities have echoed, is that solo queue players are constantly being matched with teams who have all queued up together in a five-stack.

Apparently, Riot has been listening to the community’s feedback. With Ziegler’s vagueness, fans don’t know what exact “aspects” Riot is aiming to fix. Problems such as the issues with five-stacking, the lack of a competitive ladder, the incredibly long queue times for high-elo players as well as unevenly matched teams all require the developer’s immediate attention. Many content creators and professional players around the game’s scene have all spoken out about these issues.

More recently, popular streamer Brandon “Aceu” Winn revealed how “unmotivated” he has become because of the ranked matchmaking system. Aceu explained that players are being carried by their better teammates in five-stacks, placing them in a rank they don’t deserve. He noted that the system is causing ranks to become “inflated. One solution that many seem to agree with, is to adopt the system League of Legends offers; one queue for solo and duos, and another flex queue which is open for five-stacks.

Source: Ziegler. When he’s not playing video games, writing or watching esports, he’s probably watching cartoons or re-watching Game of Thrones for the 77th time.

Riot’s Matchmaking


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